NVIDIA plans to publish a ray tracing book to educate developers
NVIDIA is publishing a hardcover book on ray tracing to educate developers. Titled “Ray Tracing Gems”, the book covers the basics of ray tracing, with emphasis on real-time rendering. Ray Tracing Gems will likely be an Open Access publication, making it freely accessible for readers. As lengthy as correct credit score is given to the creator(s) and the supply, the book can be utilized, distributed and distributed below the Creative Commons Attribution 4.0 International License (CC-BY-NC-ND).
NVIDIA additionally plans to launch a a part of the book each few days in digital model. These chapters are “preprints”, that means “they may look a bit totally different than the writer’s format, however the data is identical, barring any last-minute fixes.”
By finish of February, the digital model of the ultimate book from Apress, along with the code repository, will likely be made accessible; nevertheless, the codecs haven’t been decided but. The hardback model is slated for launched in mid-March this yr on the Games Developers Conference (GDC) and NVIDIA’s personal GPU Technology Conference (GTC). The hardcopy book can be accessible for order from Apress or Amazon in case you are unable to go to each conferences.
(Source: NVIDIA, Real-Time Rendering)