Animal Crossing is a curious series. About anthropomorphic animals settling in a growing village, digging fossils and donating them to a museum, planting fruit trees to finally harvest for food or some cash, and borrow the father of two Raccoon estate tycoons. If you summarize the show to someone who has never played it before, you may be getting more than a few eyebrows.
Indeed, Animal Crossing is definitely much more than that. This is mostly a game about relaxation, mostly goals that you make yourself and you enjoy daily life only when you see fit. New Horizons, the first game to hit a Nintendo console since the City of 2008, brings back all the joy of a simple life, but with so much improvement, for the first time, the mindset can find a lot to like here.
On a deserted island, New Horizons drop players without anything else than the tent, the other two Islanders and Tom Nook's Resident Services tent. Its humble beginnings highlight how the game and the island have evolved during your daily sessions.
The tent of Tom Nook is eventually transformed into a real building, and a variety of other services Able Sisters Clothing Store is like a huge museum in Nook's Cranny and New Island for all your basic needs. goes either. Even if it is mostly empty, horizons are a view to watch.
The structure remains largely the same as previous Animal Crossing games. After a few days, you will find the rhythm of shaking fruit trees, digging fossils or treasures, controlling your animal peasants, catching some insects and fish, and ultimately deciding whether to sell extra bells (money) to buy them. Get rid of your ever-growing debt to Mr. Nook or donate to museum curator Blathers.
However, whether you are building a public campground to attract more animal villagers to your island or strengthening your island to attract the iconic K.K., there are always many extra missions on your island that will make some kind of progress. Slider to come and go there.
Introducing Nook Miles, which is even more helpful for those who need a little more poke in the right direction. This new currency is built on top of built-in achievements, where you will find yourself at the end, such as planting different fruit trees, popping treasure balloons, etc. Even better, after a few days, access to Nook Miles +, which basically performs smaller tasks, such as hitting rocks, catching insects and fish, or talking to your neighbors.
This Nook Miles can then be used for new upgrades in Resident Services, such as an expanded inventory area or a vehicle wheel that allows you to select vehicles instantly without entering the inventory screen, and some cosmetic extras like new hair. Eventually, you will even use them to build various structures around your upcoming island village.
Ultimately, if you're not sure what to do next, it's a great guide to make sure you have some kind of goal to get started, and as someone who falls into this category, I definitely appreciate it.
Another new addition is the promotion of labor, which has positive and negative aspects. Being able to manufacture furniture from scratch is absolutely clean and adds another option to get the furniture and accessories you want without having to wait for them to appear in the shop. The same is true for vehicles. You can definitely buy them from Nook's Cranny, but only you can do it yourself.
This is where the disadvantage comes and will definitely disturb some players, but vehicles can and will break depending on item levels. While using them, you can produce and buy rotten vehicles that will be broken soon, but you can still upgrade them to more robust vehicles that are broken but after a much longer time. If you could prepare the better tool right away, this wouldn't be a big problem, but instead you should always go through the process of preparing the bruised first and then use it to upgrade it to more. robust tool etc. A boring process that takes longer than necessary.
Finally, players will unlock their islands to fully customize them with full terraforming. Of course, it is not as simple as freely drawing terrain, and block by block should be done instead, but it is a neat way to add more customization and a completely unique and personal touch to your island. This includes being able to move shops and residents to new locations if you decide that your current order is not working. This is awesome.
Shifting gears to one of the best additions is the ability to fly to random islands by spending Nook Miles for a flight ticket. These places can cause some exotic flora and fauna that are not available on your island, which can of course provide an easier time to fill up more bells and museums. These islands will also have random animal villagers exploring them, and if you like someone, you can invite them to live on your island. This is genius.
Animal Crossing: New Horizons also has a great and multiplayer mode that raises a few eyebrows. Starting with the negative first, all subsequent players in the same Switch system must live on the first player's island, which means that not every player can have their own island that can survive. It's an absolutely amazing choice, but there are some good things that come from it.
As an island is shared, it means that each player will develop it collaboratively, as it contributes to the same museum and fills it up faster. Players also act as leaders in the local cooperative, and the rest cannot do much other than picking up items. It is very suitable for younger players who might just want to experience Animal Crossing with their parents, but for older players this will definitely feel a bit limiting. Fortunately, it is very easy to pass the leader baton.
Of course, there is also an online game for those who have individual Switch systems that want to visit their friends' island, and the options are much more open than they are at the local cooperative. Needless to say, I didn't dive deep into playing online with others, so my experience with this feature is very limited.
The attraction of Animal Crossing is, of course, to play for a longer period of time. Of course, it has the temptation to log in every day and you will definitely do this in the beginning, but in the end you will find that the compelling need is reduced. Then everything is back for special events.
Currently, since it's almost Easter, Nintendo implemented Bunny Cross in Animal Crossing: New Horizons; And this will continue throughout the year on other major holidays like Halloween and Christmas.
Animal Crossing: New Horizons is the most personal and customizable game in franchise. The introduction of crafting adds a fun new layer of acquiring new items, even if the vehicles will no longer last forever. Nook Miles is another genius who is sure to guide players in one direction when they feel lost or overwhelmed. It's not a fast-paced game, but you won't go out with 99 villages for island supremacy, but those who are looking for a more comfortable game when you spend more time, couldn't think of it better, especially given the worldwide epidemic, header jumping and relaxation.